Social practice of board games during forced isolation
DOI:
https://doi.org/10.17721/2306-3971-2026-01-22-22Keywords:
board games, social practice, forced isolation, sociology of game, social interactionsAbstract
This article examines board games as a specific social practice in conditions of forced isolation (drawing on the cases of the COVID-19 pandemic and the full-scale Russian invasion of Ukraine). The relevance of the study is conditioned by the growing role of board games in contemporary forms of leisure, communication, and social interaction, as well as by their insufficient sociological conceptualization in the Ukrainian scholarly field. The theoretical and methodological framework draws on the approaches of J. Huizinga, R. Caillois, P. Yonnet, P. Bourdieu, and A. Giddens, enabling the treatment of play as both a cultural phenomenon and a structured social practice. The study proposes an original typology of board games built on the balance between the agonal principle and other play principles. The empirical basis comprises a pilot online survey of 150 respondents in Ukraine, aimed at identifying the characteristics of engagement with board games, their social functions, and changes in practice across different periods of forced isolation. The results indicate a strengthening of the role of board games as an instrument of socialization, maintenance of communication, and escapism – especially in conditions of crisis social transformation. The conclusion is drawn that board games in contemporary Ukrainian society constitute a dynamic social practice combining leisure, communicative, and identificatory functions, and that their role grows significantly in conditions of social tension and forced isolation.
References
Bourdieu, P. (1977). Outline of a theory of practice. Cambridge: Cambridge University Press.
Bourdieu, P. (2003). Practical reason. (O. Yosypenko, S. Yosypenko, & A. Dondyuk, Trans.; S. Yosypenko, Ed.). Kyiv: Ukrainian Center of Spiritual Culture.
Brock, T. (2016, July). Roger Caillois and the professionalization of computer gaming: A critical realist perspective [Paper presentation]. International Sociological Association 2016, Vienna. https://doi.org/10.13140/RG.2.1.4793.2408
Caillois, R. (2001). Man, play and games. Urbana, Chicago: University of Illinois Press.
Gauthier, A., Kato, P.M, Bul, K.C.M., Dunwell, I., Walker-Clarke, A., & Lameras, P. (2018). Board games for health: a systematic literature review and meta-analysis. Games for Health Journal, 8(2), 85-100. https://doi.org/10.1089/g4h.2018.0017
Giddens, A. (1984). The constitution of society: Outline of the theory of structuration. Berkeley, CA: University of California Press.
Huizinga, J. (1950). Homo ludens: A study of the play-element in culture. London, Boston and Henley: Routledge & Kegan Paul.
Karpiі, O. P. (2022). Board game market in Ukraine: Current state and development prospects. Management and Entrepreneurship in Ukraine: the stages of formation and problems of development, 4(2), 244-252. https://doi.org/10.23939/smeu2022.02.244
Khamayko, N. (2021). Board games of ancient Rus'. In O. Ye. Chernenko (Comp.), History of civilization. Ukraine: Vol. 2. From Rus' to the Galician principality (900–1256), (рр. 421–436). Kharkiv: Folio.
Ogershok, P. R., & Cottrell, S. (2004). The Pediatric Board Game. Medical Teacher, 26(6), 514–517. https://doi.org/10.1080/01421590410001711553
Skubina, N. (2024). The Development of game concepts in philosophy: From antiquity to postmodernism. Humanities Studies, 21(98), 103-109. https://doi.org/10.32782/hst-2024-21-98-12
Turishcheva, L., Dorozhko, I., & Malуkhina, O. (2023, December 6). Board games as a condition of sensory integration in primary school children with speech disorders. International Conference «Physical culture, sports and health: status, problems and prospects: Collection of abstracts of the XXIII International scientific and practical conference, (pp. 313–314). Kharkiv: Kharkiv State Academy of Physical Culture.
Yeskova, A. S. (2024). Board games and methods of their development. Radioelectronics and youth in the XXI century: Proceedings of the 28th International Youth Forum (Vol. 3, pp. 69–71). Kharkiv: Kharkiv National University of Radio Electronics. Retrieved April 19, 2026 from https://openarchive.nure.ua/server/api/core/bitstreams/70692125-12c1-4362-9d62-b373e7f6671c/content
Yonnet, P. (1985). Jeux, modes et masses: La société française et le moderne. Paris: Gallimard.
Zarutska, V. O., & Zhylenko, M. V. (2021). Didactic board games as a tool to increase the efficiency of teaching in higher education. Young Scientist, 4(92), 46-49. https://doi.org/10.32839/2304-5809/2021-4-92-10
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Артем Литовченко, Максим Поляничка

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.


